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MELT is the final project developed by the students from the Immersive Experience Design course led by Ana Herruzo and Weidi Zhang.

Media Exposing Limited Time (MELT) is a large-scale immersive and interactive audio/visual art experience that invites participants to explore the theme of climate change and environmental issues. The installation combines large interactive projections, web-based interfaces, and Augmented Reality experiences. MELT employs multiple projectors, projection mapping, and motion-sensing input devices to transform the 3200-square-foot Enhanced Immersion Studio in ASU’s world-class Media and Immersive eXperience (MIX) Center in Mesa, Arizona. Attendees are encouraged to download the Hoverlay Augmented Reality app to enjoy the full experience.

Thursday, December 1 @ 6:30pm
Enhanced Immersion Studio
Media and Immersive Experience (MIX) Center
50 North Centennial Way Mesa, AZ 85201



Paul Amendola

Henry Beach
Mary Kenny

Chetan Nagaraja

Xavier Nokes

Ankita Santhosh Kumar

Nandhini Maya Thevar

Kimberly Tsen

S. Clare Witt


Projection mapping - Henry, Xavier (touchdesigner, kinect)

Website / back-end code - Chetan 

AR - Mary, Ankita (Hoverlay, Blender, Audio)

Marketing Material - Clare and Kim (Logo - Ideation, Poster Design, Branding)


Design Statement


The topic of environmental stability is a constant thought among humans no matter their generation, culture, or involvement with the living world around them. MELT creates interactions that bluntly show humans how we directly impact our surroundings no matter how abstractly we view them. This immersive experience leaves those who interact with it haunting thoughts of “Will this all still be here in the future, or will it MELT away?”  


Four paragraphs on four themes we have: spill, storm, melt, underneath




An explosive visual that engulfs the user in an oil spill of contrasting colors. When oil spills it consumes every inch of surroundings and organisms around it with deadly speed. By exposing this fossil fuel, which is so essential to humans, users will see the deathly effects it can have on a larger scale. 



The shock and shake of thunder followed by an instant strike of light will awaken users to the unnatural recurrence of thunderstorms. The earth’s rise in temperature has awakened the sky to rain down shattering sounds and deadly light more frequently than ever before. The user will immerse themselves in a field of lighting to see how dangerous the sky has become in recent years. 




Slide across the liquified flooring of a world consumed by water. The oceans are being oversaturated with the water of once solid glaciers which will soon consume more land than ever before. Users will wade through a predicted watery environment based on the projections of what is soon to be a landless world.




 An organism that provides so much life above and before the sea level, coral is slowly fading away. A giver of food, shelter and life coral breathes life into the earth. Users will quickly see their impact on coral reefs as it retreats into the depths of nonexistence from human’s touch.

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